Experience
Intern and later Junior Artist (2016) :
SYBO Games
Sybo games is a mobile game developer, best known for developing the worldwide mobile success Subways Surfers. I primarily developed marketing graphics for web usages, but
I also got to develop character concepts, character costume variations, gameplay specific props for both Subway Surfers and Blades of Brim. I also developed concepts for weapons, built them in 3D, textured it and implemented them in engine.

Companies which I freelanced on different project for - either within game development or animation (2016-2017) :
Triband
Lohika
Nørlum
Sun Creature
Copenhagen Bombay


Background painter (2019-2020) :
Tideshell Studio
Tideshell were developing a point-and-click adventure game called The Tideshell Keeper. I helped drawing and painting the backgrounds of the different scenes, as well as other design work.
I joined their team during my summer vacation, as I was studying for my masters degree. After the summer vacation my internship semester with them started.

Artist/Principal Artist (2020-2023):
Northplay
At Northplay I worked on client projects and ongoing updates for said projects. I have helped publish and update Northplay’s own IP games such as Fly TOGETHER! and Headland.

Project Consultant within Digital Games (2023-2024):
Producentforeningen / Vision Denmark
I worked with project consultancy work within the digital game development business. It would range from political work to have games recognized as culturally significant, to knowledge sharing and community events - such as SpilBar. I have also helped arrange and execute Copenhagen MatchUp 2024.


Education

2012-2016 BA in Computer Graphics Art from The Animation Workshop, Viborg.

2018-2020 MA in Visual Game and Design from The Royal Danish Conservatory of Arts, Architecture, Conservation and Design (KADK), Copenhagen.


Skills

Digital Art Oriented:  Photoshop, Illustrator, Visual communication, Concepting
Engine Oriented:  Unity, Godot
Development Oriented:  Git, Trello



Bjørn Højlund Rasmussen

Email: bjoern.hoejlund -at- gmail.com
Visit my sketch blog!

Summary

As both a graphical artist and a designer I enjoy when I am able elevate experiences for audiences, whether the experiences are the ones you feel or the ones you see.
I approach graphics the same way I approach game design. How do we want it to feel? How do we do that within our constraints? And is it interesting?
I enjoy finding creativity within the fence posts set up by the project.

Who is this guy again?

Danish game artist within the game development scene in Copenhagen. Born and raised in Jylland, but can fake a Sjælland accent.